Перемещение по вложенным объектам через приближение/отдаление их иконок (как в картах с городами)

Zooming user interface

Дополнительные идеи

Похожие Реализации

Что говорят другие исследователи

Jeff Raskin says in terms of maze in The Humane Interface book: “6-2 Better Navigation: ZoomWorld

If you wanted to design a navigation scheme intended to confuse, you might begin by making the interface mazelike. The maze would put you in a little room with a number of doors leading this way and that. The doors' labels are usually short, cryptic, or iconic, and they may change or disappear,[1] depending on where you've been. You cannot see what is on the other side of a door except by going through it, and when you have gone through, you may or may not be able to see the room you've just left. There may not be a way to get directly back at all. Some rooms may contain maps to part or all of the system of rooms, but you have to keep track of the relationship between the map representation and the rooms you are presented with; furthermore, maps are not well suited to situations best represented by three-dimensional networks. The rooms in this description correspond to computer interface windows and web sites, and the doors are the tabs, menus, or links that are provided to bring you to other windows or sites.

[1] Adaptive menus have this[…]”

Jeff назавает это ZIP (zooming interface paradigm)

Неразобранное

LN 038: Semantic zoom